"use strict";
cc._RF.push(module, '970dctLoZZCzYoa6ziVrFrx', 'RunInBackground');
// eazax-ccc/components/RunInBackground.ts

"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var ccclass = cc._decorator.ccclass;
var RunInBackground = /** @class */ (function (_super) {
    __extends(RunInBackground, _super);
    function RunInBackground() {
        var _this = _super !== null && _super.apply(this, arguments) || this;
        _this.worker = null;
        _this.url = "Worker.js";
        return _this;
    }
    RunInBackground.prototype.onLoad = function () {
        var _this = this;
        if (CC_DEBUG)
            this.url = "app/editor/static/preview-templates/Worker.js";
        document.addEventListener("visibilitychange", function () {
            if (document.visibilityState === "hidden") {
                if (cc.game["_paused"])
                    cc.game["resume"]();
                _this.worker = new Worker(_this.url);
                _this.worker.onmessage = function () { cc.director["mainLoop"](); };
            }
            else if (document.visibilityState === "visible") {
                if (_this.worker)
                    _this.worker.terminate();
            }
        });
    };
    RunInBackground = __decorate([
        ccclass
    ], RunInBackground);
    return RunInBackground;
}(cc.Component));
exports.default = RunInBackground;
/*

以下为 Worker.js 脚本内容：

function call(){
    postMessage(1);
    setTimeout("call()", 1000 / 60);
}
call();

*/ 

cc._RF.pop();